Personally, I’m a big fan of action games that require the player to use all of their given abilities to the absolute maximum. I like a game that not only provides many different ways to overcome obstacles and enemies, but actually requires your constantly building repertoire of skills in different, varied situations.
It’s no wonder then that Devil May Cry (or DmC) from Capcom and Ninja Theory is fast becoming one of my most anticipated games of 2013. As a young and rebellious version of series-long protagonist Dante set in a story that’s been billed as a re-imagining of the franchise, you’re given two distinct sets of abilities that you’ll need to mix and match (and sometimes use simultaneously) to navigate environments, destroy monsters and solve puzzles.
Continue reading El33tonline’s hands-on preview of Devil May Cry.