Sunday, October 16, 2011

Battlefield 3 multiplayer maps detailed with screens as Online Pass is confirmed

[Update] Check out details and screens for the final five Battlefield 3 multiplayer maps over here. [End of Update]

DICE has revealed in-depth information on four of the spectacular multiplayer maps to be included in the developer?s upcoming Battlefield 3, with details on the fiction, behind-the-scenes data and even write-ups by the design team explaining each of the maps to point out specific features of the arenas.

Battlefield 3 Banner Logo 1

It?s also recently been confirmed by Battlefield 3 gameplay designer Alan Kertz that the game will make use of an Online Pass system to gate access to online multiplayer features. If you buy a new copy of Battlefield 3 at retail, you?ll be able to use an included code to hop online straight away, but if you buy a used copy of the game without the included code, you?ll need to pay an additional $10 to gain access to multiplayer.

Not really surprising given the way EA has pioneered this system with its recent slate of games, but worth a mention.

Let?s take a look at those newly revealed multiplayer maps included in Battlefield 3, and come back soon for details on the remaining five maps when DICE unveils them a little later today:

working title: oilfields

  • dice internal designation> mp012
  • supported game modes> all
  • brief: all-out desert warfare

Battlefield 3 Screenshot 7 - Firestorm

  • fiction: u.s. and russia launch large-scale assaults to control iran?s biggest source of oil. securing this area will offer full control of the sector and its key facilities.

Design Thoughts: One of our largest and most vehicle-friendly map, Operation Firestorm is the classic Battlefield gameplay taken to the extremes. Size-wise, and with some puzzle skills, you could actually place three Atacama Deserts—one of the largest maps from Battlefield: Bad Company 2—within the playable area of Operation Firestorm. This is a wide-open desert map where the burning oil fields in one direction are contrasted by clear blue sky in the other direction. Construction sites dotting the area bring interesting possibilities for infantry to hide in elevated positions, spot vehicles, and take them down by mortar or RPG.

Battlefield 3 Screenshot 8 - Firestorm

working title: metro

  • dice internal designation> mp015
  • supported game modes> all
  • brief: infantry focused combat in subway

Battlefield 3 Screenshot 5 - Metro

  • fiction: heavy fighting is expected as u.s. forces push to secure the financial district in central paris. russian anti-air emplacements in chardonnay park are likely to be the first target.

Design Thoughts:

Operation M�tro is the map from E3 and the Open Beta, so some of you are familiar with it already. It is a map that perfectly illustrates that we want to take our players on a journey. Especially in Rush, you can see how Operation M�tro is almost three maps within one: You start out in a lush park, then move into a bombed-out section of the subway tunnels, to finally emerge in a dense urban environment outside the Paris stock exchange. It?s a map that asks you to constantly adapt your class and load out for the diverse situations you will find yourself in.

Battlefield 3 Screenshot 6 - Metro

working title: highway

  • dice internal designation> mp003
  • supported game modes> all
  • brief: infantry fighting in tight city streets

Battlefield 3 Screenshot 3 - Highway

  • fiction: a fight for control of access routes near tehran. u.s. forces make a push from the hills under cover of darkness while russians have set up defensive positions along the main entrance points.

Design Thoughts:

One of the inspirations for this map was a photo of a night time skyline of Tehran which now is basically the same vista that is available in the game. You start up on the hills above the city outskirts and eventually work your way into town. This atmospheric night-time map, where you can see rockets lighting up the sky, has a balanced mix between vehicle and infantry focus. It plays length-wise and starts semi-open with plenty of room for vehicles, but ends on a much more urban and tight note with less focus on vehicles and more on infantry.

Battlefield 3 Screenshot 4 - Highway

working title: basejump

  • dice internal designation> mp013
  • supported game modes> all
  • brief: fighting in winter mountains

Battlefield 3 Screenshot 1 - Damavand Peak

  • fiction: a rugged mountain area plays a major role in deciding whether russian or u.s. troops are successful in combat operations in the sector, as the area is home to key radar installations.

Design Thoughts:

Damavand Peak, internally known as Base Jump, is built on the idea that we want players to be able to base jump, and features our most extreme height differences ever in a Battlefield map. Attackers in Rush and Squad Rush will start high up on a mountain ridge above a mining facility. The only way down into the valley is to somehow make the 500 meter descent. The further the attackers progress in the map, the more vehicle warfare will be present. There is also a large tunnel section dug into the mountain side at the bottom of the map, and the view when you look up at the starting location is spectacular.

Battlefield 3 Screenshot 2 - Damavand Peak

Source: Battlefield Blog


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